Virtual reality (VR)

Virtual reality has been a popular component of video games for several years and this trend is continuing to expand. In addition to video games, VR is likely to affect companies across the board as they adopt the technology to help them engage customers more effectively and optimize their sales and marketing efforts. It’s also a potentially useful tool for learning and is increasingly being adopted by educational organizations.

 “India Augmented Reality and Virtual Reality Market By Product Type, By End-user, Competition Forecast and Opportunities, 2011 – 2021”, augmented reality (AR) and virtual reality (VR)market in India is projected to register a CAGR of 55.3% during 2016 – 2021. Rising adoption of AR & VR based products such as head-up display, head-mounted display, etc., among various end users including defense, automotive, consumer electronics, etc., is anticipated to drive the growth in the country’s AR & VR market over the next five years. In addition, a rising number of consumer electronics applications such as gaming, entertainment, etc. are witnessing increasing adoption of AR & VR devices in the country.

Israel companies in Virtual Reality (VR) and Augmented reality (AR) technologies are already being applied in various industries, like education and gaming, but developments in these fields for the medical and healthcare sectors are proving especially promising.

Relevant companies interested to learn more on potential collaboration in the Virtual reality segments and invited to contact the Economic and Trade Department at the Israeli Consulate General in Bengaluru.

For further queries:
contact: Kavitha Saravanan, Trade Officer, Trade and Economic Affairs
Tel: +91-80-49406515. kavithas@israeltrade.gov.il

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